Lemmings 鈥?The Puzzle Game That Taught Millions to Think
Category: Puzzle | Developer: DMA Design | Year: 1991 | Play: Browser (DOSBox) | Price: Free
About This Classic
In 1991, a tiny Scottish studio called DMA Design released a game about small green-haired creatures who would mindlessly walk to their deaths unless you intervened. That game was Lemmings 鈥?and it became one of the best-selling computer games of the early 1990s, moving over 20 million copies across platforms and spawning countless imitators.
The premise is brilliantly simple: a stream of lemmings drops from a trapdoor and marches forward, oblivious to cliffs, lava, spikes, and other hazards. Your job is to assign them skills 鈥?digging, building, climbing, blocking 鈥?to guide as many as possible safely to the exit. Each level has a target number of lemmings to save, and you only have a limited number of each skill to work with.
Designed by DMA Design (the studio that would later create Grand Theft Auto), Lemmings was originally a tiny animated demo by Mike Dailly showing tiny characters walking around a maze. Russell Kay turned it into a game concept, and David Jones (founder of DMA Design, later Rockstar North) refined the formula into the 120-level epic that took the world by storm.
Gameplay and Tips
Lemmings is deceptively deep beneath its cute exterior. Here are the skills and how to use them effectively:
- Climber 鈥?The lemming will climb vertical walls. Always assign this to the first few lemmings if the level has walls 鈥?it gives you upstream control of the crowd.
- Floater 鈥?Survives falls from any height by opening an umbrella. Essential on levels with long drops.
- Bomber 鈥?Explodes after a 5-second countdown, destroying terrain. Use to blast through obstacles 鈥?but it kills the lemming, so use sparingly.
- Blocker 鈥?Stands still and blocks other lemmings from passing. The cornerstone of crowd control. Place one, then build/work behind it.
- Builder 鈥?Builds a 12-step staircase. The most-used skill in the game. Learning to build efficiently (and bridge gaps) is the core skill of Lemmings.
- Basher, Miner, Digger 鈥?Tunnel through terrain horizontally, diagonally, or straight down. Each has different speeds and profiles 鈥?miners create angled tunnels useful for reaching lower platforms.
Pro Tips
- Nuke it: Holding the Nuke button turns all remaining lemmings into bombers. It’s the “I give up” button 鈥?but also genuinely useful when you’ve saved your target and want to end the level dramatically.
- Pause and Plan: Press P to pause. Study the level layout before committing skills. Most failures come from acting too quickly.
- Release Rate: Adjust how fast lemmings exit the trapdoor. On tight-timing levels, the release rate is often the key to success.
- Build Bridges Smart: Builders place one brick at a time and need headroom. If a builder hits a ceiling, they’ll turn around 鈥?which can be used intentionally for U-turn bridges.
Controls
- Arrow Keys 鈥?Move cursor / scroll screen
- Left Click 鈥?Assign selected skill to a lemming
- Function Keys (F1-F8) 鈥?Select skills
- P 鈥?Pause / Resume
- Alt+Enter 鈥?Toggle fullscreen
Why It’s a Legend
Lemmings proved that a puzzle game could have personality, humor, and genuine emotional stakes. The “Oh No!” sound when a lemming exploded, the cheerful music that played as dozens marched to their doom, the satisfying pop of a successful save 鈥?these were tiny design touches that made the game unforgettable.
More importantly, Lemmings pioneered the “indirect control” genre. You never directly control any lemming. You shape the environment around them. This design philosophy influenced everything from The Incredible Machine to modern tower defense games. DMA Design went on to create Grand Theft Auto 鈥?and many of the studio’s early profits from Lemmings funded that pivot.
The game was ported to over 30 platforms 鈥?from the Amiga and DOS to the Game Boy, SNES, Sega Master System, and even the Commodore 64. It was one of the first games to achieve true cross-platform ubiquity.
Did You Know?
- The lemmings’ green hair was a technical limitation, not a design choice. The Amiga’s palette restrictions meant green was the most visible color against the dirt levels.
- The “Let’s Go!” voice sample at the start of each level was recorded by Gary Timmons, a DMA Design employee.
- Lemmings was the first DMA Design game published by Psygnosis (later Sony Studio Liverpool).
- The original Amiga version had only 2 people working on it full-time 鈥?Mike Dailly and Russell Kay 鈥?before the team expanded.
- There is a secret two-player mode in the original Amiga version using two mice 鈥?one of the earliest examples of local multiplayer puzzle gaming.
- In 2006, Lemmings was voted #8 in IGN’s “Greatest PC Games of All Time” list.
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